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- #HOW TO FORCE FSPASSENGERS NO DAMAGE HOW TO#
- #HOW TO FORCE FSPASSENGERS NO DAMAGE MOD#
- #HOW TO FORCE FSPASSENGERS NO DAMAGE PROFESSIONAL#
- #HOW TO FORCE FSPASSENGERS NO DAMAGE SIMULATOR#
Google Flight Sim web sites for additional effect files you can add that makes crashes more realistic.Dragon ball xenoverse 2 goku all transformations mod download If you want planes to breakup when crashing you have to have a plane that is modeled to do that. If you want the correct effects make sure they are in your planes aircraft.cfg If you want to see parts fly off your Jet plane follow another Jet plane too close. If you want to practice crash landings be sure you have all the crash settings set in FSX. Waterrotorwash=fx_rtr_wtr (Helicopters only) Landrotorwash=fx_rtr_lnd (Helicopters only) WaterBallastDrain=fx_WaterBallastDrain (Draining the water ballast, applies only to sailplanes) SnowEngineWash=fx_SnowEngineWash (Similar to waterrotorwash, the effect a propeller has on snow covered terrain, or when it is snowing, when flying below 20m) WetEngineWash=fx_WetEngineWash (Similar to waterrotorwash, the effect a propeller has on wet terrain when flying below 20m) WheelSnowSpray=fx_WheelSnowSpray (Taking off on snow flying the Maule M7 260C Ski) Example, I use the DC3 startup smoke so it does not matter if I start a cessna 172 or a B747-400 I get lots of engine smoke on startup. This is some of the effects I have set for all my planes. You can also have engine damage (fire) and other effects if they are added to the effects section in the aircraft.cfg. When you crash the flightsim must be set to crash. Note: visual damage will only work if it is built into the aircrafts. parts breaking off) to be seen when crashing the aircraft into the scenery. Visual_damage - Setting this flag to 1 (default in the Aircreation582SL) enables visual damage (e.g. The contact points in the aircraft.cfg has the Impact Damage Threshold (Feet Per Minute) setting along with other settings that determine landing on wheels or no wheels. FSX has already recorded all the wave sounds such has splash, crash, wing scrape, bellyland, wing break, tail break, etc. You can also land on runways with gearup (effect is concrete=fx_sparks) but again it takes skillful flying without crashing.
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You can land gearup on water in FSX but it takes a lot of practice (you will see wake and water spray effect if coded). You are no Sully and lack the experience of flying real planes or a flight sim so it does not surprize me you lack the abillity to crash land a FSX airplane.
#HOW TO FORCE FSPASSENGERS NO DAMAGE PROFESSIONAL#
since they claim to be a professional piece of flight training software. I certainly hope that Prepar3d is modeling collisions correctly.
#HOW TO FORCE FSPASSENGERS NO DAMAGE HOW TO#
doesn't mean that everyone has to be treated like a potential psychopath.Ī pilot needs to know how to land with no gear, and to keep the wings from shearing off in the process.Ī wing can actually graze the runway on approach - without an airplane breakup occurring. You cannot prevent the deranged from committing atrocities, simply by hiding it under a rug.Ĭertainly, teaching someone how to fly, or how to crash better.
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But, it doesn't take a rocket scientist to know that if a large jet collides with another object at speed, than there's going to be damage. There are always going to be people that play at bailing out only for kicks, as if this sim is no different than Grand Theft Auto. Nick.Ĭause and effect is one of the most important features of a physics simulator. It's up in the actual sky that you don't want to crash.
#HOW TO FORCE FSPASSENGERS NO DAMAGE SIMULATOR#
Simulator crashes have saved a lot of lives. Try pulling a Sully on the Hudson landing and this sim will just pause for a brief public announcement, "crash." and then proceed to reload from the beginning.Ĭonversely, if you turn off crash detection, you will just have an invisible force field keeping you from any accurate collision effect whatsoever.īut, collision physics are a real part of flying, and simulators were designed to train pilots, by covering the worst case scenarios. That is the one area that the next flight simulator can improve.